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The horrible manifestation of a diseased mind, symptomatic of years of overexposure to strategy games, comics (YOU MEAN GRAPHIC NOVELS), and internet joviality. Symptoms occur irregularly and are treatable with sunshine and fresh air.

Saturday, July 9, 2011

Aristotle, Drama, and Games

So, I've been trying to beat Psychonauts* recently, instead of rocking some Revolution Under Siege, which was originally going to be the topic of a post. This is mostly because Revolution Under Siege, despite being a fascinating turn-based wargame in which I can order Trotsky around like a good little academic Pinko, is basically impossible to understand. I exaggerate, but only slightly. I think I've just about got the first real scenario figured out*, but I find it extremely non-intuitive, thanks mostly to the fact that there's a LOT of weird stuff going on that only makes sense if you read all the political updates, and then THINK about them, and sometimes I'm bad about thinking**.

Speaking of being bad about thinking, this post is the nexus of several observations:
1)I'm having a hard time bringing myself to play a lot of hard-core strategy games, instead, opting for the simple pleasures of Minecraft or Psychonauts

2)It's (much much) harder to write up a game of Dominions than a game of BSG, and, moreover, a game of Dominions is a lot less fufilling than a game of BSG

3) I am sick to death of Operation Barbarossa. Also- Operation Barbarossa is everywhere.


The link that ties these three threads together? The problems of the dramatic arc of the strategy game. We'll take a look at how strategy games can actually have a narrative arc below the jump, true believer!