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The horrible manifestation of a diseased mind, symptomatic of years of overexposure to strategy games, comics (YOU MEAN GRAPHIC NOVELS), and internet joviality. Symptoms occur irregularly and are treatable with sunshine and fresh air.
Showing posts with label Gods and Kings. Show all posts
Showing posts with label Gods and Kings. Show all posts

Monday, July 2, 2012

Gods and Kings- a “brief” review

Ok, so, say you want to hear some about Gods and Kings but don't want to read a million billion words about stuff with me talking very little about the actual game. I'm going to try a review format where I give an ultraquick take above the fold, and then talk a little bit about things below.

Supershort take-
I liked Gods and Kings. It makes navel combat worthwhile, improves the tactical and diplomatic AI somewhat (note, tactical AI still makes some silly moves (though no more than it did in Civ4), and certain AI powers are really kinda dopey-aggressive (see- Bismark, Atilla, Monty)) and adds two nice features in the form of religion and espionage. Religion is a lot of fun, and I really like the way they model beliefs. Espionage does a good job of helping weaker powers to catch up, and is a worthwhile addition (unlike building spies in civ2-3 or the miserable espionage slider in Civ4 BTS). The new civilizations are fun without being overpowering (except for the Ethiopians, maybe), and the changes to city states (combined with espionage) make it more than a game of “who has more money” to win the diplomatic war (though money helps!)